Character Classes

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Character Classes

Post by Dragonis on Sat Dec 19, 2015 11:21 am

Since experience and levels are not a thing here, you pick a character class that represents how experienced your character is at the time of the RP, or if it suits their personal occupation better. If you are unsure on what to pick, ask a moderator and we'll fix you up.

Base Classes

Myrmidon - Swift swordsmen who eschew armor in favor of being able to hit hard and fast.
Weapons: Swords
Available To: Yanni, Krev, Weischel

Fencer - Graceful swordsmen who focus on armor piercing attacks.
Weapons: Swords
Available To: Cymru, Seraphane, Krev

Mercenary - Swords-for-hire who utilize larger swords and unorthodox tactics in battle.
Weapons: Swords
Available To: Any

Legionnaire - Armored soldiers in the Thanin army, equipped with a short spear and gladius.
Weapons: Swords, Lances
Available To: Thanin

Swashbuckler - Pirates who use swords instead of axes.
Weapons: - Swords
Available To: Weischel

Soldier - The bread and butter of any standing army, soldiers charge into battle armed with spears and lances.
Weapons: Lances
Available To: Cymru, Seraphane, Krev

Knight - Soldiers who don heavy plated armor. They move slower, but can deflect most damage from physical attacks.
Weapons: Lances
Available To: Cymru, Seraphane, Thanin

Brigand - Where there is poverty, there are bandits. These thieves harass and murder along the mountains and rivers.
Weapons: Axes
Available To: Any

Pirate - Naturally, there would be Brigands on the seas as well, though these ones tend to hail from the islands.
Weapons: Axes
Available To: Weischel

Raider - Horses are rare where most bandits can get them, but the Yanni Khanate's Golden Horde and the Krev's lauded cavalry both have access to these swift, savage fighters.
Weapons: Axes
Mount: Horses
Available To: Weischel, Krev, Yanni

Fighter - But not all axe users are bandits, in fact, some of them are just simple civilians trying to protect their homes, or soldiers who favor the heft of an axe in their hands.
Weapons: Axes
Available To: Any

Archer - Archers are the backbone of any army, and any civilian can pick up a bow and start hunting. While they have little skill in melee, they can be deadly at a distance.
Weapons: Bows
Available To: Any

Nomad - Something of a specialty of the Yanni, as their tribes are made almost entirely of nomadic people. Nomads are expert horse archers, born in the saddle.
Weapons: Bows
Mount: Horses
Available To: Yanni

Monk(M)/Sister(F) - Clergymen who have learned how to harness Light magic in order to repel monsters, demons and other nasties.
Weapons: Light Magic
Available To: Seraphane

Priest(M)/Priestess(F) - Other clergymen despise fighting, or just want to aid others. These are the healers, who use magical staves to mend wounds.
Weapons: Staves
Available To: Seraphane, Cymru, Krev, Thanin

Herbalist - For nations with few magic users, they have to rely on natural ingredients for healing others. Herbalists create poultices, and generally stay out of fights.
Weapons: None
Available To: Yanni, Weischel

Mage - Some people possess the talent for the magics of the elements. These people invariably travel to Krev to learn how to be mages, though they could theoretically come from anywhere except for Weischel, due to the nation's hatred of magic.
Weapons: Anima Magic (Fire, Lightning, Wind)
Available To: Cymru, Krev, Seraphane, Yanni, Thanin

Shaman - And still others find their magical knowledge is better suited to the elder magics... though they must first pass rigorous mental training in order to not go mad from dabbling in the magic of the Gods.
Weapons: Dark Magic
Available To: Krev, Cmyru

Rod Knight - Heals on Wheels! Sometimes Priests and Priestesses mount chariots to deliver swift aid to their comrades.
Weapons: Staves
Mount: Horses, Chariots
Available To: Seraphane, Thanin

Cavalier - Ever since the discovery of horses, people have learned to tame and ride them. Sometimes into battle. Cavalry has been essential to many armies throughout the centuries, and these men and women are versatile warriors.
Weapons: Swords, Lances
Mount: Horses
Available To: Yanni, Thanin, Krev, Seraphane

Pegasus Knight - Pegasi are seen in Seraphane as a symbol of purity and divinity. The ones who ride them are thus treated as the ideal for the Seraph.
Weapons: Lances
Mount: Pegasi
Available To: Seraphane

Wyvern Rider - Wyverns are non-sapient dragons, who are bred and trained as mounts in the Cymru army. Just as with Seraphane's pegasi and their riders, Wyvern riders form a strong bond of friendship and trust with their mounts.
Weapons: Axes
Mount: Wyverns
Available To: Cymru

Thief - Some people have sticky fingers. They can't help it, they see something they want and they take it. Naturally, thieves are mistrusted but are regardlessly often used as spies and scouts for various forces.
Weapons: Swords
Available To: Any

Mamkute - Also known as Divine Dragons, these are sleek, feathered dragons that are long-lived, and sometimes take human form. Legend has it that Seraphane's idea of angels came from the human forms of the Mamkutes, whos feathered white wings resemble Seraph murals of the gods and their attendants.
Weapons: Dragonstones
Available To: Cymru

Manakete - Also known as conventional Dragons. Scaled, beautiful and huge, Manakete are also long-lived, and physically age much slower than a human does. The time it takes for a human to age 10 years takes Mamkutes and Manakete 100. They also have human forms, instead of feathered wings, they sport the leathery but still awe-inspiring style of wings.
Weapons: Dragonstones
Available To: Cymru

Cossack - Unique to Krev, Cossacks are armored cavaliers who wield axes and bows in battle. They also decorate their horses with the heads of enemies they've killed as a part of Krev tradition, and general scare tactics.
Weapons: Axes, Bows
Mount: Horses
Available To: Krev

Dancer/Bard - Travelling performers who are able to entertain and invigorate anyone they journey with using their art.
Weapons: None
Available To: Any
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Re: Character Classes

Post by Dragonis on Sat Dec 19, 2015 6:53 pm

When a character has been doing their job for a long time, they can promote to a newer, versatile version of their old class. Note that many of these are nation-specific.

Promoted Classes

Swordmaster - Myrmidons who have perfected their sword skills become scarily accurate and inhumanly fast with their techniques.
Weapons: Swords
Available To: Yanni, Krev, Weischel

Duelist - Fencers who have mastered the art of the fencing foil have added a buckler or main gauche in their off hand to give them an even greater edge in a fight.
Weapons: Swords
Available To: Cymru, Seraphane, Krev

Hero - Heroes are veteran mercenaries who have made a name for themselves on the battlefield. They inspire those around them, and carry stout shields into combat.
Weapons: Swords, Axes
Available To: Any

Centurion - If a Legionnaire serves in enough battles in the meritocracy that is Thanin's Golden Army, they can promote to a Centurion, and thus command a century of Legionnaires. In addition to their usual segmented armor, they now add purple silk cloaks of rank to their attire.
Weapons: Swords, Lances
Available To: Thanin

Buccaneer - Swashbucklers who now take up the boarding axe in addition to their cutlasses call themselves Buccaneers.
Weapons: Swords, Axes
Available To: Weischel

Veteran - Soldiers who have seen a lot of battle can be seen as battle-hardened veterans, equally as inspiring as Thanin's Centurions.
Weapons: Lances, Swords
Available To: Cymru, Seraphane, Krev

General - Knights who have shown dedication and honor in battle can promote to the walking walls of steel that are called Generals. Wearing the thickest, heaviest armor in the world, these men and women are indomitable forces to be reckoned with.
Weapons: Lances, Swords, Axes
Available To: Cymru, Seraphane, Thanin

Berserker - Berserkers are Brigands and Pirates who have learned how to harness their immense rage into a weapon in combat, tearing through their opponents with deadly accuracy while wielding enormous axes.
Weapons: Axes
Available To: Any

Reaver - Reavers are Raiders who have become even deadlier on horseback, able to match Paladins in combat, though less armored than their noble counterparts.
Weapons: Axes, Swords
Mount: Horses
Available To: Krev, Weischel, Yanni

Warrior - Fighters who have proven their worth in battle time and time again, can also take up the bow to be even deadlier at range.
Weapons: Axes, Bows
Available To: Any

Sniper - The deadliest Archers are the ones you never see coming. Snipers excel at making impossible shots from distances that mere archers could only dream of.
Weapons: Bows
Available To: Any

Nomad Trooper - Nomads who have run with the Golden Horde in multiple battles can learn to take up the sword, as well as becoming even more accurate with their already excellent horse archery.
Weapons: Bows, Swords
Mount: Horses
Available To: Yanni

War Cleric - Seraphane's deadly clergy members who came from Brothers and Sisters of the cloth.
Weapons: Light Magic, Staves, Axes
Available To: Seraphane

Bishop(M)/Nun(F) - Priests and Priestesses who have learned how to utilize simple spears in addition to their skill at healing spells.
Weapons: Staves, Lances
Available To: Seraphane, Cymru, Thanin, Krev

Combat Medic - Herbalists who have also learned self defense in order to travel dangerous roads to gather rarer ingredients.
Weapons: Lances
Available To: Yanni, Weischel

Sage - Mages who have mastered an element of magic can now dabble in healing spells with special staves.
Weapons: Anima Magic, Staves
Available To: Krev, Cymru, Seraphane, Yanni, Thanin

Druid - Shamans who have learned even more secrets of the Elder Magics, and can now also wield anima magic in battle.
Weapons: Dark Magic, Anima Magic
Available To: Krev, Cymru

Valkyrie(F)/Aesir(M) - Rod Knights who's divinity is now cemented with their use of golden chariots and light magic.
Weapons: Staves, Light Magic
Mount: Horses, Chariots
Available To: Seraphane, Thanin

Paladin(S)/Great Knight(T,K)/Forrester(Y) - Cavaliers don stronger armor, and sturdier tack on their steeds. Seraphane call these riders Paladins, while Thanin and Krev call them Great Knights, and the Yanni call them Forresters.
Weapons: Swords, Lances, Axes
Mount: Horses
Available To: Seraphane, Thanin, Krev, Yanni

Falco Knights - Pegasus Knights who have taken to adorning their pegasi with shining white gold armor and the riders themselves also wearing equally opulent armor to show their connection to the gods.
Weapons: Lances, Swords
Mount: Pegasi
Available To: Seraphane

Wyvern Knight - Wyvern Riders who have forged a strong bond with their mounts are able to move in perfect sync with them, causing devastating armor piercing attacks.
Weapons: Axes, Lances
Mount: Wyverns
Available To: Cymru

Assassin - Sometimes thieves take a liking to killing from the shadows. They get really good at it, then they contract themselves out to take on hits on important targets.
Weapons: Swords
Available To: Any

Divine Dragon - Mamkutes who have lived for over a thousand years attain this rank and the increase of strength that comes with such a long life.
Weapons: Dragonstone
Available To: Cymru

Great Dragon - Manaketes who have lived for over a thousand years can also achieve a massive increase in size and strength.
Weapons: Dragonstone
Available To: Cymru

Hussar - Cossacks who have collected enough heads can promote to Hussars, who wear segmented armor inspired by Thanin's Legionnaires, and are adorned with steel wings on the backs of the riders. They are terrifying and magnificent to behold on the backs of their black horses.
Weapons: Axes, Lances, Bows
Available To: Krev

Sword Dancer/Troubadour - Dancers and Bards who have taken their performance arts to the next level, able to use bladework in their art and quite capable of using them in battle as well.
Weapons: Swords
Available To: Any
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